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Showing posts from January, 2017

Another post about TLDR

Yesterday at lunch we played Terran League of Defense Robots again. We tried out all of the new rules that were invented in the brainstorming session that happened at the end of the last BGDG meeting. The game seems to have improved quite a bit because of it. The Aliens moved all around the mat, and attacked the cities, and the players had to chase them around. After the game, one of the players said that I should just use 2d4 to place the aliens, and also use 2d4 to determine which cities are face up. That was pretty good feedback. I have come to expect much more and much better feedback from the guild, so it is great to also receive good feedback from my co-workers. I am not entirely sure that I like the way that minions work right now in the game. They don't feel real enough, so I think that I will separate them from the cards that they are a part of (so that minions are associated with a stack of aliens, not just a card.) One player seemed to think that they made the game...

TLDR; BGDG meeting successful

I have made some of the movies that I needed to for Cardboard Edison, however they are pretty hard to make. I don't have any skill in movie editing, or in movie filming for that matter. At work we have been playing a lot of Bang: the dice game, which is not my favorite (even if it fixes a lot of the problems with the original Bang. I just can't get behind games with player elimination. I went to a BGDG meetup last night, and we played Terrna League of Defense Robots. They had a lot of good feedback (which I will include here, and then sum up some ideas of ways to change it. Mechanic/theme disconnect: the idea with this comment was that the game feels puzzley, but should feel frantic. Build the perfect robot through engineering, when it should feel like "crap! why is aliens all over my face?!" Aliens are inactive: Aliens should do stuff when the come out. They just sit there. the aliens should deal damage to cities based on attack level: This is a possible ...

The Ion Award submissions are complete!

I ended up only submitting two of my three games before the end of the deadline. The Dragons' Game, and The Age of Vikings. Both of them seemed ready, whereas Terran League of Defense Robots did not seem ready. I will continue to work on Tldr this year, and hopefully it is ready next year. I think it is a great game, I just hope for it to not have any major changes while I am submitting it. I am also submitting a bunch of games to Cardboard Edison, which should be a fun competition. In addition to the three mentioned above, I am submitting Moar Moai!, Polynesia, and Sorcery, Inc. Hopefully they like them. To submit my games, I need to make a five minute pitch movie for each of them. This is not my forte, so I think that that will be the hardest part. In other news, I played Talisman for the first time two days ago and thought that it was way too random to be fun. I also played Cash and Guns, and it seemed to be a reasonable party style game. Not my favorite, but certainly...