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Showing posts from February, 2020

More Automatown and getting ready for SaltCon

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Alison and I played Automatown with many of the discussed changes last night. We liked some of them, and others we did not. The game ended up ending in 6 rounds, and it took about 80 minutes. The later rounds were longer than the first few rounds. We also were being distracted by kids, so perhaps we could have gone faster. Alison ended up with 7 workers and 9 points while I had 9 workers and 28 points (more about that later). Having fewer types of resources was very good. It made the economy less confusing, and setup and cleanup much faster. The mats worked well, and during the game, we thought of more things to put on them - (the three starting workers can be added here, as well as a reminder of what level is what in terms of dots.) Here is the mat that we played with: We started with 3 scrap, which was not enough given that we were also playing with the rule that made upgrades cost a scrap. In fact, that rule made us strapped for scrap the whole game. We decided that m

BGDG Automatown presentation #1

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Robin and Lyle form the guild played Automatown with me last night. We used the new goal cards that I just made. Here is how I modified the game: I removed all points from automa, and gave them up to 3 symbols - bullets, hands, and top hats. they can be tapped either for their ability, or to generate a symbol, but you have to place a worker on them to generate a symbol. This automa generates either a hand or a tophat: As an action you can place as many workers as you want on an equal number of automa, and then spend the generated symbols to complete a goal. Goals have from 1 to 4 symbols, and are just worth points. (considering adding abilities to some goals). This goal requires two bullets and a hand. Here is a copy of the notes I made during the game, and a brain dump of thoughts afterward. Most of the notes are comments from the other designers, so they don't necessarily match my thoughts: Recycling station: change to generic level 2 cube symbol. (this would be sim