BGDG Automatown presentation #1
Robin and Lyle form the guild played Automatown with me last night. We used the new goal cards that I just made. Here is how I modified the game: I removed all points from automa, and gave them up to 3 symbols - bullets, hands, and top hats. they can be tapped either for their ability, or to generate a symbol, but you have to place a worker on them to generate a symbol. This automa generates either a hand or a tophat: As an action you can place as many workers as you want on an equal number of automa, and then spend the generated symbols to complete a goal. Goals have from 1 to 4 symbols, and are just worth points. (considering adding abilities to some goals). This goal requires two bullets and a hand. Here is a copy of the notes I made during the game, and a brain dump of thoughts afterward. Most of the notes are comments from the other designers, so they don't necessarily match my thoughts: Recycling station: change to generic level 2 cube symbol. (this would be sim...