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Showing posts with the label Nethack

NaGaDeMon 2013 Day 22

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Yesterday we played a 3 player game of Moar Moai. With only 6 fish per player the fish ran out too fast. I have to figure out a happy medium (we are working with a very narrow range, since 8 is too many and 6 is too few). Perhaps I will tweak the equation so that I don't have to go to 7 (7 is a messy number since the fish should be divided in half and placed in two zones). I am sort of getting worried about finding a dominant strategy in this game. It seems  as if the person with the most people always wins, and if that is the case, then this game is a very boring one. I need to figure out if there are other viable strategies. Also, I have been working a little on Roguelike, but it keeps making me play game after game of UnNethack. Perhaps I will be able to focus more on it over the thanksgiving break. By the way. I really like chess variants. Some of them end up being pretty small (the last one I played was that you could capture your own pieces and that pawns could move bac...

NaGaDeMon 2013 Day 20

We played a four player game yesterday with the new rules, and there was a serious problem: Too many fish. We just couldn't seem to break through the fish barrier to the point where the fish began to be depleted. I have decided to reduce the number of starting fish to 6 per player because of this problem. That will allow a population of 12 people to be supported without a problem, but any more than that will begin to eat up the fish. A third person also told me that deep sea fish should be worth more... I really don't like the idea, but it seems like a common enough complaint that I need to address it. I just don't know how to do that yet. Also, as I was complaining about having to separate my cubes at the beginning of every game Bob told me to get more bags. I had never thought of doing that. This, folks, is why it is useful to have your managers play your games with you. Finally I changed the map to include a place to put the Explorer cards. Not really necessary, ...