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Showing posts with the label the dragons' game

The Ion Award submissions are complete!

I ended up only submitting two of my three games before the end of the deadline. The Dragons' Game, and The Age of Vikings. Both of them seemed ready, whereas Terran League of Defense Robots did not seem ready. I will continue to work on Tldr this year, and hopefully it is ready next year. I think it is a great game, I just hope for it to not have any major changes while I am submitting it. I am also submitting a bunch of games to Cardboard Edison, which should be a fun competition. In addition to the three mentioned above, I am submitting Moar Moai!, Polynesia, and Sorcery, Inc. Hopefully they like them. To submit my games, I need to make a five minute pitch movie for each of them. This is not my forte, so I think that that will be the hardest part. In other news, I played Talisman for the first time two days ago and thought that it was way too random to be fun. I also played Cash and Guns, and it seemed to be a reasonable party style game. Not my favorite, but certainly

The ongoing tale of rules editing

With the Ion Award submissions deadline looming I have been editing my rules documents pretty consistently every day of the month so far. That hopefully means that I will get done on time, but you never can tell. The Age of Vikings  is coming along quite nicely. The document is much better than it was on the first of the month. I have pretty high hopes for this one. The game plays well, and is strategic and fun, however it does tend to take a long time. I think that this is definitely the year to submit it to the contest. The only problem that remains (as far as I can tell) is the unification of modes of speech - Sometimes I tell the reader of the document to do things (e.g. "If you have 3 coins, Move your ship"), and sometimes I tell the reader that the players will do things (e.g. "Any players that have three coins must move their ship"). I need to make it all the same, so that it isn't jarring when I switch between both modes of speech In the past I hav

The month of rules editing begins

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By the end of NagaDemon "The Madness Place" was playable, but not finished by any stretch of the imagination. Alison and I played a game right at the end where we finished the entire game, and though it all worked, the game definitely was too big to take a proper swing at in one month with a full time job and a family. With NagaDemon over, I have been trying to clean up my rule documents for submission to the Ion Award. I have three games that I will probably be submitting this year:  Terran League of Defense Robots ,  The Age of Vikings , and The Dragons' Game . I think that I am furthest along with Age of Vikings, in that one I have finished moving all of the rules around, and I have caught a lot of the grammatical errors. I will still have to do more work, but I am feeling like this one will definitely make it in time. The rules for Terran League of Defense Robots are currently being shuffled around. I need to look them over for grammar still, and I am not sur

The Dragons' Game

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On Wednesday I published my final version of The Dragons' Game for the contest. Here are the final versions:  Rules ,  PnP Files . Playing so many games of The Dragons' Game made me remember when I made Hungry Oni (which was definately a spiritual ancestor of The Dragons' Game). I have started working on getting it ready to submit to a publisher (I have one picked out that I think would like it). I am currently trying to determine if Baffle or Repel is a better name for the final action (I have art for both, but can't determine which would be better.) Finally, I have continued working on Terran Robot Defense League, but it keeps getting interrupted by other things.