Collusion
We have had some sick girls over the last little bit, so I have not gotten into much gaming recently (That is besides the regular Resistance games at lunch, and the periodic games of the game that I dreamed up). Recent playtesting has made some changes to the game. I am not really happy right now about the pacing of the game. It takes too long to play, but I am not sure what to do to make it faster. Perhaps I will make the profit margins larger. Also, I think that the name of the game will be something like 'Collusion', or 'Price-Fixing' Right now the rules are as follows: Each player has a color. Your Goods tokens are tokens of your color. Each player starts with 4 Goods tokens. The game alternates between selling and buying phases. If any player ever has 30 money they win the game. During a selling phase: n d4 are rolled, where n is the number of players. The sum of the roll is m , or the demand. This will be used to calculate how many goods will be pur...