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Showing posts with the label Button Shy

The Fatal Flaw

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It was announced that "The Perfect Moment" won the Button Shy wallet game design contest. I have had an idea about making a 18 card standalone expansion to the game. I spent a little while brainstorming ideas, and made up some of the cards. I just printed it up and played it with my wife, and it was definitely playable. We had some problems with it (like any first time game), but the game worked fairly well.  The expansion is right now named "The Fatal Flaw". My original ideas for card abilities were fairly good (in terms of what would make the game playable with those cards), however I had to change some of the abilities after the first play through to balance them, and to make them more able to modify the state of the game. I also had to make a few changes to the original game to work better with the expansion. One change that I had to make was to the original game colors. I needed to change cyan to blue so that I could make the other game the seconda...

The Perfect Moment

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I have been making good progress on The Perfect Moment, my submission to the current Button Shy contest . My wife and I have played two more games, and it is still an interesting problem to resolve. The amount of choices that you have some turns is really high, so people prone to AP might not do so well when trying this game out, however we both love puzzles, so it works for us. I came up with a really good strategy last game. It worked well for me. The strategy was to play two cards that are the same color but have no overlapping abilities. Then you have access to score all cards of that color as long as you can rotate your cards freely. Getting cards that meet those requirements is left as an exercise to the reader. I think that I will remove more attacks. They still slow down the game and don't improve your position. As a sidenote, the rules can be found  Here , and the cards can be found Here . Here are my notes from last playtest: Keys should say "draw a card...

Lasers and Wallet Games.

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Last weekend I built a laser cutter. I intend to use it to make higher fidelity hex tiles than I used to be able to make (and also square, and round ones as well.) I bought some cardboard, but haven't yet tested it against cardboard. It cuts through paper like nothing, so I think that it should work. Now I need to make up artwork for the tiles for TLDR. I have just also discovered a new contest, and hope to enter it (in addition to all of the other contests that I entered this year. It is the Button Shy Wallet Game Contest , and it looks pretty interesting. They limiting factors make it quite a constrained game design, which really tends to focus my mind and make things move along more quickly for me. As a side note, I really respect Button Shy for inventing an idea that I totally also invented (albeit a little after them). Also, the published Avignon (which I totally play-tested and provided feedback for). They are one of the companies that I would like to publish a game throu...