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Showing posts with the label Motu

More Motu

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We played another two games of Motu (formerly Micronesia) the other day. Here are my notes: Labor is a better Gather than Gather - Possibly make Gather also build more farms? Islands should be worth 2 points each (or 3 if they have less places to tuck cards) Laka sucks. Fix it. Arohirohi should be: activate 1 ability n times. Check the gods - they need to be weaker than the leaders without followers. Hina is totally broken. Make her say 1+(n/4) points instead of 1+n points. Perhaps some limit to the number of gods/worshipers per god is necessary. This will prevent the godsnowball of doom. During the first game, I deified Hina, and then just won the game without any contest in four or five rounds. The game ended 13-26, and was not very fair. Alison contended that Hina needed to be changed, and I agreed. She said that no strategy could overcome it, and I wasn't so sure. It seems that that there are multiple options for beating it, but they would all involve composing a g...

Motu

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I have recently been working on Micronesia a lot. I am still trying to find a good name for it - I might just go with the Maori word for island - Motu. Either way, the game is ready to be brought to BGDG. I will have more to report about it after the 24th. Here is the end of my last game: The left player won, but given one more turn, the right player would have won. It felt really close. The game is still super unbalanced, but it is fun to make those crazy combos. I think that it plays like a Carl Chudyk game, which is really fun to me, given that I like his stuff a lot. I just have to make all of the cards broken the same amount, and then I will enjoy it even more. I have also made a website over the last two days - one that is not yet complete, but at which you can see some of my icons. I need to still add a search feature, but once that is done I will have a much easier time keeping my new icons posted when I draw them. Here it is (such as it is):  https://publ...