Another playtest of "The Madness Place"
We played a four player game of The Madness Place at the Board Game Design Guild meeting last night. Here are my notes ( with my current thoughts in bold ): Perhaps the current draft mechanism should be revisited. Should we keep all of the untaken cards from the draft? (instead of wiping them each turn) Should each player have their own draft which they can work on during other player's turns? Both? I think that the mechanism definitely wants something to change. Having two players makes the down time pretty small, but with four players it was too long. Having cards to think about during other player's turns would help, but the real problem (I think) is that a turn might take too long. Perhaps I need to restructure turns to make one action per turn? that would be a huge change Why are "green glowy things" yellow? Hmm that has to change. They should perhaps be green. How does using another player's device work when it comes to meeples? This was not well ...