Wanted: a faster infinity
I tentatively made changes to The Madness Place recently, but haven't tried the game out until tonight. Here are the new rules: Turns are now one action each (With the exception of balancing a device, which happens as part of modifying the device) After players pass, the player who passed first goes first the next round. Get energy from the castle only at the start of each round. storing keeps energy between rounds. draft and rooms repair refill every round. We tried out the new rules at the BGDG meeting, and it went fairly well. Here are my notes from the playtest: Make sure to note that Any modify requires balance Balance only the worst balanced device on a swap Using time should be a free action Gain access to another player's device too? Store energy too? Add energy to the castle's output too? Balance a device too? Turns are too small Perhaps group actions? Perhaps spark increases actions per turn? Perhaps minions left on your mat increase ac...