Madness and Motu
I have been working more on the Citadel of Madness, and on Motu. I finished up another round of changes to the Citadel, and am ready to playtest it again. I also finished up a new version of Motu, and played it twice on Tuesday - once at work and once at the board game design guild. Here are my notes from the BGDG: Make it obvious that activate is bottom House, meeple and x are all the same. Taking over more islands should cost more shells Power up gather again! Swap gather to 2x and action to 1x shells. Ability to lock out cards by players Reword Marioso - to activate one card per turn max. Tie leaders and gods to strategy cards for legibility Combine worship & deify, and trade & sacrifice Use goods as cost for abilities Put worshippers in corner of blue card, and tuck that corner. Up player interaction I will work on updating this stuff as I have time to. Perhaps I will even drop the game to a 36 card game from a 52 card game if I combine the strategies toge...