Time is running out
I have made great progress on my 2 week microgame. I have played about 8 games, changing the rules after each game, and have made it much more smooth (gameplay-wise, the art is still as clunky as ever) and more strategic as well. It is still not ready, but I only have till Wednesday, so I am going to have to just move ahead with it, and try to polish it as much as possible. I also made a horrible game logo (I used a dragon from khomesclip at deviantart, who licensed CC): Here are my current notes from last play session (and my thoughts as I write this) : Can you trade coins? (Yes!) Anec should like coins. (Hating treasures is weirdly out of character for a dragon.) If deck runs out, game ends too abruptly. change number of dragons revealed? (2?) With multiple players, slow the game down. How? Anger tokens? (Perhaps: When a dragon gets offended, place one anger token on it. If a dragon with two anger tokens on it gets offended, then the dragon leaves.) Check remaining chara...