Grid Based worker placement
We played a few games of Moar Moai with reduced scores, and the balance needs some tweaking, but the game still works fairly well. Since I want players to enjoy the whole game (and not hate the scoring), I am going to work more on it.
One of my play testers also had a new idea about how to rearrange the worker placement mats to make them way more easy to understand. The idea is a grid based placement area which incorporates all of the math in the shape of the grid. I haven't yet finished a mockup of it yet, but will soon.
I also just went to the Viking festival in Gimli Manitoba, and am thinking about more changes to Age of Vikings.
One of my play testers also had a new idea about how to rearrange the worker placement mats to make them way more easy to understand. The idea is a grid based placement area which incorporates all of the math in the shape of the grid. I haven't yet finished a mockup of it yet, but will soon.
I also just went to the Viking festival in Gimli Manitoba, and am thinking about more changes to Age of Vikings.
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