Done with TLDR for a while
I finally finished working on Terran League of Defense Robots and submitted it.
Phew.
Since then I have come up with a few modifications Grab The Loot. The first is adding hidden treasure cards to every player (which makes it less of a perfect knowledge game), and another is making treasures have an effect (like you can return them to the captain to do something).
We played today at lunch, and had a few ideas: one was to make coins worth more, another idea was to make the player that loses a treasure places the captain meeple instead of the player that gains the meeple.
I should probably also spend at least a little time on the art work some time.
I have also been making a whole bunch of icons for people on BGG as a means of giving something back to the community. It has been going fairly well so far, and I have had a lot of people request icons.
Phew.
Since then I have come up with a few modifications Grab The Loot. The first is adding hidden treasure cards to every player (which makes it less of a perfect knowledge game), and another is making treasures have an effect (like you can return them to the captain to do something).
We played today at lunch, and had a few ideas: one was to make coins worth more, another idea was to make the player that loses a treasure places the captain meeple instead of the player that gains the meeple.
I should probably also spend at least a little time on the art work some time.
I have also been making a whole bunch of icons for people on BGG as a means of giving something back to the community. It has been going fairly well so far, and I have had a lot of people request icons.
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