Yet Another Brain Dump
I took The Citadel of Madness to the Board Game Design Guild meeting, and played it again. This time with entirely new playtesters, so I got to see what a first time player feels again. I asked for first time players, so I am glad that I got them. Here are my notes (*** means that I am going to do these things first) Level up converters? Feels slow to take one action at a time Keep track of who to pay? Swap white cubes for brown*** End score: 17-1-2-6 Encourage people to build more machines - how? Award points for more machines? *** Hiding actions in rooms failed - the game is just complex Drafting one card feels lame*** take multiple cards as an action *** pay extra to take extra cards *** free cards every turn? drafting (or crappy actions) yield time balance energy felt more valuable than others remove balance balance costs 2 generic energy don't make start device give specific energy starting device not able to upgrade? minions that can upgrade ...