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Showing posts from September, 2018

Notes about Space Game

Here are some notes from my last BGDG meeting about Space Game: Make the grid smaller 4x4? 3x3? Make it autofill after every draft Make it go to more points 100? make planets have points, and planets have requirements to ship to cash value of each animal and plant should be on the card bonus money for second, third, fourth start players bring back the multiships make science make more effect on the game. Autoscience? Draft pool for science?

Getting ready for Essen

I finished up a version of Grab the Loot, and played it at BGDG and at work. It went fairly well, but I am still not really happy with it. I will probably do more work on it before I try playing it with people again. At the same time I have been playing Terraforming Mars, and Near and Far at work. Both have been really fun. I have also been working on a new version of Jurassic Universe because my kids keep wanting to play it with me. They love making the ecosystems, and figuring out what will eat what. Rea is very good at building "working" ecosystems (working according to game rules, not necessarily according to real world ecosystem rules.) I have printed a new version with a few changes, and am ready to test it again. Here are the changes that I made: Making more omnivores combining an animal and a producer on each card (top and bottom) adding back in the science deck (and space scientists to allow you to use it) adding back in planets with rules I have also ...