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Showing posts from December, 2018

an idea

An idea mind dump: Game design goal: undercutting market affecting secret goals ?hidden teams? equipment: Board, canoes, pigs, trees, workers, fish, stones, statues, huts, bags, value track two bags - one to pull from when starting each round, and one to place into when spending After round, market is modified based on what was spent and what was not drawn: Draw from draw bag and lower value of that item on the market Draw from the discard bag and raise value of that item on the market Reveal a number of things from the bag. players bid a value, and the player that bid the lowest takes from the pile of draft things first, working up to the player with the most things. The player can take any value of things that matches what they bid. After every player has taken from the draft, then players spend workers to do things with their resources. You may double spend workers which makes you discard them. Resources: wood, stone, food Things to make: wood: canoes, hut...