First play of the new island game
So, I brought the new island game to the BGDG last night. I need to get a name for it - it is that game that I mind dumped in December about.
Here are my notes from the playtest:
Here are my notes from the playtest:
- Place one worker per building
- Must not place more than one village per region
- After divvying up resources bid workers for crown
- Mercenaries don't count as people of your color
- Scarcity should be higher in 4 player game
- Make canoes cost people to launch
- Remove 3 tiles from game per person missing: 5→18, 4→15, 3→12, 2→9
- Take out weird tile with middle line
- Make it a tile without any lines at all
- Money costs people?
- stone?
- something
- To use mercenaries: drop multiple mercenaries as free actions at the start of your turn, and then play one worker, then remove all of the used mercenaries
Now, I am going to start writing up the rules as they currently stand. I will work on that here.
Additionally, I am getting ready to submit Citadel of Madness to the Cardboard Edison. Perhaps tomorrow I will do it. Making the movie is obviously the worst part.
Additionally The Perfect Moment is now available to preorder here. It is being shipped in February, so if anyone missed the Kickstarter, then you can buy it anyway.
Finally, I am starting to get a little bit antsy about the results of my Spiel pitches. Perhaps no-one wants any of my games? I haven't heard anything back from anyone, so I am starting to think that I should contact them in some way.
hmmm...
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