NaGaDeMon: Day 12
We played more Archipelago tonight at the board game design meet-up. It went poorly. That is a good thing because it revealed a flaw in the game.
A player got to play way more cards than the others, and ended the game in three turns. This was unexpected.
I need to figure out how to fix that.
The new art was well received though.
A player got to play way more cards than the others, and ended the game in three turns. This was unexpected.
I need to figure out how to fix that.
The new art was well received though.
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