Start cards and avatars
I played Grab the Loot at work with the changes that Daniel and I talked about, and then the next night at the Board Game Design Guild without them. They definitely need some balancing, and I am not sure if they make the options less interesting, but I am going to work on fixing them up. My notes from the game at work were as follows: more money gain - things cheaper - top one is free most of the time. add a few more greeds for 2 players Captain should give 2 coins. I have implemented the first and last, and I am not sure if I am going to make the second one happen. I need another playtest before I continue with the new changes. I also made a new mat for The Madness Place taking into the feedback that I received from Daniel. Here it is in all it's glory: I also made some start cards for TMP - cards which guarantee that you start with a level 2 device, and a time card, so that removes a little bit of the fiddlyness of the setup, and balances the possibility o...