My latest idea

Not too long ago I made a survey about what people were having a hard time with when it came to designing great games. I have collected the results, and decided to make a website that connects playtesters to game designers.

The biggest things that people complained of was not having enough time, not having enough playtesting, and preparing to submit games to publishers or put games up on kickstarter. This website should directly help solve the second problem, and if I make it correctly, it should also address the first and third problem as well.

Designers will have to spend "points" to get their game to sort to the top of the list of games to playtest, and the only way that points can be gained is by playtesting other designers games and providing feedback. Once you have points, you can apply them to your own game, or you can sell them in a marketplace to designers.

Thus people that just want to get their game playtested without helping other people out can pay for that privilege. This addresses the time issue. Additionally, people that want to just play games can even make money off of playtesting as long as they are willing to sell their points.

The third problem: preparing to submit games to publishers or kickstarter them is also helped by this website, because the feedback that players give to designers is visible to anyone that wants to see it, so the player will be able to point to the feedback that their game has gotten and use it to help convince people that it is worth looking at.

I think that it has a good chance of working out.

In other news - two of my games made the cut in the 2017 Iludo game design competition: Moar Moai!, and The Age of Vikings. I am preparing to send out prototypes this week so they can be further judged.

Additionally, I am entering "Grab the Loot!" into the Mint Tin game design contest. I just need to pare it down a bit so that it fits into the tin easily.

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