Psychonesia
The small island game is getting out of hand. I played a second game of it last night, and both players found highly lucrative strategies. One of the strategies snowballed in a really fun way, the other was degenerate, and I am putting in a fix for it. The snowbally one was just crazy awesome. Here is the end state: The right player found one stupid trick to gain 6-12 points a turn (Hint: it was 2x exploring every turn and then buying points once he had 30 goods). It only involved 2 specific cards and having three or more workers, so it was pretty bad. The left player stacked his abilities up until he could labor to: draw 10 cards, settle an island, tuck 3 cards for free, gain a free worker, and gain a point. This net him about 5 points a turn, but on a really good turn he could get 12 points. His strategy reached fruition slightly quicker, and was snowballing faster, so he would have won had he not drawn the entire deck and ended the game early. It felt like a wild engine b...