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Showing posts from February, 2019

Abominations of Science

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I didn't post about it at the time, but I participated in the January 24 hour game design contest, and made a game about being a mad scientist, and getting attacked by mobs of angrypeasants with pitchforks The game ended up pretty good for a 24 hour effort, however it is still very rough. I used a modified version of my effect building mechanic as part of the game, but there were a lot more mechanics in the game than that. I think that I might continue to work on it - it was pretty fun, and I can see a lot of possibilities with it.