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Showing posts from November, 2019

Yet Another Infamous Brain Dump

Playtested infamous at the board game design guild again last night. here are my notes (and my thoughts about them now): Draw from the bottom of the deck? (no!) Can you add more than 1 material for a build? 2? (2 would be worth trying) Can you spend minions to build or tinker? (no) Gadgets cannot trigger minions - make sure to specify this strong in the rules (ok) add icons to ability names to remind you what type of card the ability is on (I'll give it a try) start with 2 minions? (that would have to be an alternate rule - the basic game needs to be simpler, not more complex!) revivification matrix - always ability is too powerful (move it to a more expensive chassis?) rename hypnotist to mortician? revivificationist? (undertaker, grave digger, enbalmer, but what action would they perform? resuscitate? reanimate? revivify?) (put names on each card of what its action is called?) Baghdad capacitor's "At the start of your turn" ability hits too often - make