Friday, November 28, 2014

NagaDemon day 28: Deception

We played a game of Hungry Oni with new people and they thought that 5 actions was too many. I agree that it can be a little daunting for a microgame, so I have reduced the action counts to 3 (the three that were used the most often). I have made no changes to the artwork.

The current rules for Hungry Oni are here.

Yesterday we also made another 18 card game on a whim. We are currently calling it Deception. It was based on Diplomacy. Our first game took 2 hours (Which is unusual for a 18 card game), and had a lot of the same sort of play as Diplomacy. Making a PnP copy of the game is massive overkill, but I did it anyway. Here is the result. Print one copy of the attack and defense cards and then 2 of every other card.

We changed the rules after the first game to reduce the length of play time. Perhaps we will play another game tonight to see if it is down from two hours to a more reasonable play time.

My brother in-law Chauncy brainstormed it out with me. He also drew the name in inkscape (as seen above).

The current rules for Deception are here.

We have modified the rules for Moar Moai a little for balance sake. Perhaps I will submit it to the ION Awards.

Finally, we played a bunch of games this week, including Moar Moai, Hungry Oni, Avalon, Witch Hunt, and Masters of Commerce for the first time today.

Masters of Commerce is a pretty interesting game. Some people own stores and others rent them to sell things. I was selling apples. We played with 6 players and the game was fairly easy to understand and it had really interesting mechanics.

Tuesday, November 25, 2014

Nagademon, Day 25

After having played eight or nine more games I have changed Hungry Oni a bit more.

My brother in-law told me that the game seemed a bit too simple, so I have added rules that allow players to make more strategic choices. It seems to have improved the game a bit.

New rules are posted here.
The artwork is also changing as well:

Monday, November 17, 2014

Updated NagaDemon rules

I have changed the rules a little to account for a few three player games.

The current rules are as follows:

Each player places their colored point token on the score track in the n first slots (where n is the number of players). The player with the most points goes first followed by the player with the second most etc.

Place one value token on each row of the value chart in the 1 place.

Players start with 4 cards if playing with 2 players, 3 cards if playing with 3 players, and 2 cards if playing with 4 players.

Discard the top card of the deck if playing with three players. Place the discarded card face down and do not look at it. That card is out for the remainder of the game.

A turn consist of:

  1. Draw the top card from the deck or the discard pile.
  2. Play and resolve two action cards, one after the other.

Drawn cards are added to the players hand. Hands are kept face up in front of the players at all times.
Played cards are resolved like this:

  • Determine the value of the card by finding the token on the row of the value chart that corresponds to the card that was just played.
  • Gain points equal to the value of the card. If you would share a space on the score chart with another player instead jump over that player. You just gained a free point.
  • The token that corresponds to the card you played is moved left one column on the value chart. If the token is in the 1 column then do not move it left but instead move all other tokens one to the right.
  • Discard the card to the top of the discard pile.

If the deck is empty then you must draw from the discard pile if you are able.

If you ever start your turn with no cards do not draw any more cards. You are out of the game. When all of the players are out of cards the game ends.

The player with the fewest points gets eaten first and the player with the most points got eaten by the ogre last.

I also added some colorblind friendly colors to the artwork, made the score card reflect the actual point gains in the game, and added my daughter's purple ogre.


Sunday, November 9, 2014

My NaGaDeMon game: Hungry Hungry Ogre

I have started on a new national game design month game. I am considering calling it hungry hungry ogre, or hungry oni. I originally considered the name Naga demon, however I decided that that name has probably already been taken.

As of this moment it is a 18 card micro game with 8 tokens. there are 16 cards which denote behaviors that the player takes. They are divided among four categories evenly. The other two cards are a score card as well as a valuation chart.

Behaviors which are performed the most often are valued the lowest and the other behaviors values are raised by over playing a behavior.

No two players may have the same score at any given time. If a player arrives at the same score that another player is already at then that player adds one to his or her score to make it different from the player that they were supposed to be tied with.

The theme is that of a bunch of captives attempting to not be eaten by an ogre.

The game ends when the cards run out and all of the players get eaten by the ogre.

The current rules are as follows:

Each player places their colored point token on the score track in the n first slots (where n is the number of players). The player with the most points goes first followed by the player with the second most etc.

Place one value token on each row of the value chart in the 1 place.

Players start with 4 cards if playing with 2 players, 3 cards if playing with 3 players, and 2 cards if playing with 4 players.

A turn consist of:
  1. Draw the top card from the deck or the discard pile.
  2. Play two cards, one after the other.
  3. Draw another card from the top of the deck (if playing with two players)

Drawn cards are added to the players hand. Hands are kept face up in front of the players at all times.
Played cards are resolved like this:

  • Determine the value of the card by finding the token on the row of the value chart that corresponds to the card that was just played.
  • Gain points equal to the value of the card. If you would share a space on the score chart with another player instead jump over that player. You just gained a free point.
  • The token that corresponds to the card you played is moved left one column on the value chart. If the token is in the 1 column then do not move it left but instead move all other tokens one to the right.
  • Discard the card to the top of the discard pile.

If the deck is empty then you must draw from the discard pile if you are able (the second draw is skipped in a two player game when the deck is empty)

If you are ever supposed to play a card but have no cards in your hand then you may no longer play any cards for the rest of the game. Do not draw any more cards, you are out of the game.

When all of the players are out of cards the game ends.

The player with the fewest points gets eaten first and the player with the most points got eaten by the ogre last. If that aint winning, then I don't know what is.