Posts

Showing posts from September, 2020

Defend the university

Image
 Last night I just played a first 2 player game of an idea that I have been thinking of for a long time. The idea is sound, but it is going to be a huge amount of work getting it cleaned up, and building all of the factions. The idea is to make a multiplayer cooperative asymmetric game. More specifically, there will be a bunch of opponents that are coming in toward a shared "end zone", and all of the players have to defend the end zone in their own way. Each person uses their own mechanics to do so, so one player might be playing a deck building game while another is playing a dice chucker, but at the end of the day they can work together to try and repel the invaders.  The benefit of such a game is that it allows people that like disparate styles of play to be able to play together at the same game with a common goal. My son can throw down his dice while I can try and engineer a solution to a difficult knapsack problem and my wife can play her engine builder, and we are all