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Showing posts with the label Coin age

Getting ready for the blind testing.

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I just got my copies of Burgoo, Templar Intrigue, and Coin Age. They were excellent quality, and I am very happy with all of them. Over lunches recently I have been not playing games because I have been working on my dancing robot cards. They are coming along quite nicely. Here is a sample of what will probably be the final look of the cards. I have a poll running to choose between a few final versions of the cards. The poll is here .

Burgoo, Templar Intrigue, Coin Age

I have received word that my rewards from my first Kickstarter campaigns will arrive soon (probably Monday). This is exciting because I have been waiting for them for a while. With the small time frame between now and receiving Burgoo we have seen a resurgence of interest in it at work. It is a really fun game, especially for the small size that it is, and the simplicity of the rules. I have been working on an android app for my daughter. It is a really simple application, but since I have never created a real android app before I am still learning things. Hopefully I will be done soon so that I can focus more on finishing up all of my Dancing Robots cards. I figure that my next step is to get some high fidelity copies made up and  send them out to a publisher and some reviewers. If the publisher doesn't respond in a reasonable amount of time, then I will send it to another one while setting up a kick-starter campaign (and sending it to more reviewers). If the second one...

More Test Cards

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This post will end up as a bit of an image dump. I had a guy (Darin Shepit) commenting on my attempts to make Dave's great looking artwork into playable cards for my game (for those new to this story, I asked my Brother in law Dave to draw me robot parts for my WIP Dancing Robots game, and he just came through with about half of the drawings looking pretty much complete, so I decided that I needed to actually work on the formatting of the cards and so forth.) To the left is my third attempt to make a card out of the art. Following Darin's advice I tried to remove all borders and place a shallow looking platform underneath the card (I also put one under the rule text, just to see what that would look like. He also advised me to increase the contrast of the artwork (which ends up making the part stand out more). This is my second attempt, by the way. I ended up exporting this because before I could figure out how to make a good looking platform Alison said that it looked ...

The Neural Networks of Slow Learning

For the last few days I have been coding up a neural network for my dancing robots AI so that it can learn how to properly decide when to improvise. It isn't really ready yet, but right now it plays at least as good as the current naive approach to the problem (which is to never improvise no matter what.) I have been training it for a few hours (which should be enough for a simple neural network at least, but it doesn't seem to be catching on very fast (probably I am not doing a good job of coming up with training data)). I was figuring that the problem was a difficult one (I didn't want to figure it out personally), but I didn't think that it would be this hard. I will continue to fool around with it a bit, but probably not too much. Perhaps the other stupid parts of the AI will fall to neural networks more easily. Also, I played some more games of Coin Age.

A Robot is Forever

I played some more (5) games of Coin Age , and decided that it is worth pledging to get an official copy of it. The game has a moderate amount of randomness, but also a fair amount of strategic choices that players can make when playing, and for $3-5 it is not that big an expense. I made some updates to dancing robots today and hope to make more tomorrow. I am wrestling with a way to prevent a skillful player from building a robot that can run forever on photo-voltaic cells, a droid chassis, one of each appendage, and luck (add a capacitor for the ability to also dance the ultimate dance once before blowing up spectacularly). One thing that I am really not happy about (in terms of the website version ) is the AI. It is sometimes passably intelligent, but most of the time really dumb. Hopefully I can fix it soon. Perhaps I will put in a neural network to prevent me from having to teach it myself. We played some Resistance Avalon today at lunch. I was Merlin for the last game and ...

Coin Age

I was watching the kids today because my wife is sick. When I put them down for a nap I read some more about Coin Age  (which is on kickstarter and already funded, with 10 days to go) It is a very small game where you use coins to vie for control of a land. The game has a map and each player has a set of coins as well. The unique mechanic is that you shake up to 4 coins and slap them down to determine what you can do each turn. 0 of your chosen coin face and you capture an enemy coin. 1 and you place a coin of your own on the board. In either case you may move any coin stack in the board as well. 2 or more of your face lets you place 2 coins, and if all four are your face you may give a coin to the opponent to place three coins A very simple set of rules which (combined with the equally simple scoring mechanic) allows for fairly deep strategic play. I somehow convinced my sick wife to play a game with me and even with her feeling under the weather she beat me by 11. (Appare...