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Showing posts from June, 2017

The Fatal Flaw

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It was announced that "The Perfect Moment" won the Button Shy wallet game design contest. I have had an idea about making a 18 card standalone expansion to the game.
I spent a little while brainstorming ideas, and made up some of the cards. I just printed it up and played it with my wife, and it was definitely playable. We had some problems with it (like any first time game), but the game worked fairly well. 
The expansion is right now named "The Fatal Flaw". My original ideas for card abilities were fairly good (in terms of what would make the game playable with those cards), however I had to change some of the abilities after the first play through to balance them, and to make them more able to modify the state of the game. I also had to make a few changes to the original game to work better with the expansion.
One change that I had to make was to the original game colors. I needed to change cyan to blue so that I could make the other game the secondary colors (…

Burying treasure and removing the Hold In

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I brought Grab the Loot! to the Board Game Design Guild again. This play was testing out buried treasure and coins being valued at 4. We played a game, and then had an excellent discussion about it. Here are my notes (and what I plan to do about them).

Some cards need to be reworded: (so, I am going to reword them)Trevyn- should say "to the captain", so that it doesn't affect stolen treasuresGripe- should say "gain an item", so that you don't just shuffle coins around.Sophia- should say "gain from the captain", so that it doesn't affect stolen/donated coins.Bribe- should say "gain an item" like gripeTrick- opposite order is more common for wording?Buried treasures should not get players shot. (This is a great idea. I am going to do it.)Do not "Texas Hold'em" in all of the Captain's greed cards. This spawned a large discussion, and more people were on the side of not "holding in" the cards. The arguments for…

Making games for kids

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I joined the Haba kids game design contest this week. As part of the contest you get a bunch of parts that they had lying around and have to make a game that uses the parts. I got the following:
I have tried out two designs so far. The first (which the younger kids liked the most) was a game where you visit the zoo and try to become brave enough to befriend a spooky shirt that is also at the zoo.

In the second game the players are trying to catch a bunch of gnomes. The older kids liked that one better.

I might combine them into one game - perhaps you are going to visit a fantasy zoo and need to gather all the small magical animals so that you can return them to the (scary) warden.

My two year old son is about to have his birthday, and he asked me to design him a game for a present. We got into discussing the theme, and from this was born "Robots fighting Aliens and saving Princesses". His design considerations were the following:

Has to have good robotsOne robot has to be a h…

An idea is budding...

I just had an idea (which I totally didn't steal from Carl Chudyk (not really, I pretty much stole it from him)) for a new game. I think I am going to polish off the old Polynesian theme and mock something up some time.

I should be working on The Madness Place, but doing what I feel that I need to do to it will be hard. I really dislike simplifying games, and always worry that I will simplify them too much.

Done with TLDR for a while

I finally finished working on Terran League of Defense Robots and submitted it.

Phew.

Since then I have come up with a few modifications Grab The Loot. The first is adding hidden treasure cards to every player (which makes it less of a perfect knowledge game), and another is making treasures have an effect (like you can return them to the captain to do something).

We played today at lunch, and had a few ideas: one was to make coins worth more, another idea was to make the player that loses a treasure places the captain meeple instead of the player that gains the meeple.

I should probably also spend at least a little time on the art work some time.

I have also been making a whole bunch of icons for people on BGG as a means of giving something back to the community. It has been going fairly well so far, and I have had a lot of people request icons.