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Showing posts with the label space game

Notes about Space Game

Here are some notes from my last BGDG meeting about Space Game: Make the grid smaller 4x4? 3x3? Make it autofill after every draft Make it go to more points 100? make planets have points, and planets have requirements to ship to cash value of each animal and plant should be on the card bonus money for second, third, fourth start players bring back the multiships make science make more effect on the game. Autoscience? Draft pool for science?

The Crushing Defeat

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Yesterday we played Terran League of Defense Robots at work for the first time. It went really badly. One player thought it would be funny to play all of the hardest foes that he was dealt, so the players lost pretty quickly. Despite this, three of the players expressed interest in playing again. The easy mothership Multiple of them seemed to understand how to build a robot and most of them wanted to try to fight off the alien threat. The mothership that they drew (which was played on the second turn by the turncoat player) was the easiest mothership possible, so they still had a chance when it came out, but they quickly lost as more and more killer aliens appeared. I didn't learn nearly anything at all from the playtest that could help the game, so it was almost a complete loss for me. The only two take homes were the fact that I need to balance the motherships against each other, and that I need to stress the necessity of cooperation to the playtesters when I intr...

Dino Meeples

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I have rewritten Space Game again, and have another design group meeting this week. I hope to get some good feedback about the new version there. Additionally I was asked recently by a friend  to 3d print him some custom meeples. Here is how they turned out: I am pretty happy with them. I might add custom meeples to my website. Also, I finally took a picture of all of the Moai that I have made: This accounts for every color filament I own.

D: Herniaria!?

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Just last night I got a rough draft of the new Moar Moai board artwork that I commissioned. So far I like the direction that it is going. Honestly I haven't played the game in a few months, so hopefully this will encourage me to spend some more time on this game. I like how that the artwork is simple. It seems that that is how people like to brand things at the present time. I am excited to see what it will look like next iteration. Most of my time over the last few weeks has been being spent on the game that I am currently calling Space Game (formerly known as Jurassic Space). I have revamped the cards and reworked the rules. I played four more games, incorporating feedback from each game. I am just ready to rework from the ground up for the second time (v0.3, I suppose). Here are some cards as they stand before the next rewrite: The game is decent, although it is really complex. That is what this rewrite is about. Trying to maintain the feeling of the game while cutt...