The result of the feedback.

So, now I am ready to figure out how to incorporate the feedback of yesterday:

 Madness Place:
  • I have already removed the discard a meeple for a energy, and add an energy to the output.
  • I have already lowered the number of free actions to 2: access device, and balance.
  • I have made the person that steals a device pay an energy to the person that they stole from. This should make stealing still a deterrent to building awesome devices, but not as powerful as it used to be.
  • Storing resources is now energy cost free, however it does cost a turn.
  • I also have to figure how the scoring is off. Daniel said that he felt that it was off, but didn't elaborate. 
Either way, these should not be horrible changes to make, and I should be able to test them fairly soon.

I think that the changes to Grab the loot will be as follows:

First changes (try these immediately, keep the ones that I like)

  • Split the different finishes into setup choices: nice captain that doesn't shoot people, or mean captain that shoots one or more people
  • Revealing (1 or 2) new behavior card each round (not turn)
  • Revealing fewer behavior cards with fewer players
  • Having multiple meeples and only getting them back when they fall off
  • Placing captain meeples every turn, not just turns that have net gain
Another set of changes that I will try:
  • Rotating the first mate each round
    • clockwise? counter?
  • Making fewer treasures for fewer players and more for more.
  • Make coins cheaper, and a more generic currency. Grab them all the time, or spend them to gain abilities. Weak abilities give coins as well, and expensive ones cost coins.
  • Cards should also each have themes.
  • Possibly block row and column both with meeple
  • Split nice and mean cards to remove actions that are mean.
Some new abilities should also exist:
  • Grab a coin as a noop. (always available)
  • Pay coins to see the bottom of the deck. (always available)
  • Show the bottom card to another player (if playing cutthroat)

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