Terminal Busyness

We have been playing more games of Harbour recently. I have been trying to get people to play it every day at lunch. One time they all revolted and asked to play Witch Hunt instead. This is funny because I was actively campaigning for Harbour, but they wanted to play my game instead. I cannot say that I am sad that that happened (having my game more popular than a game that a publisher is about to publish is a good step).

After playing more games (of Harbour) I am still not sure what the optimal strategy is. I was able to pull off some large point margin games by picking up only large buildings, but I have not won every game.

I just got a bunch of kickstarter updates (templar intrigue, burgoo, coin age, robots on the line) recently. I look forward to getting all of the games that I supported last year. Hopefully they all come in before the end of this year.

I have been too busy with other things to make much progress in any of my games recently, although I have been getting a group of game designers together to help playtest and to allow me to playtest their games. Here is the forum thread that I started for that purpose.

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