NaGaDeMon 2013 Day 11

The weekend was a rough one for my game.

On Friday we had someone leaving the company, so we had a farewell lunch and didn't get any gaming done. At home my wife and I played Forbidden Island (more about that later). Saturday we had sick kids, so most of the day was spent taking care of them, and Sunday was Sunday. Alison's sister Katie (who enjoys gaming more than any of my other sisters or sisters in law) is staying with us for a week as she does some student teaching as part of her training to get a degree, so I am hoping that this week will see a few more plays of my NaGaDeMon game.

Now, Forbidden Island is a cooperative game where you play as a team against the game itself. The story is that you are an explorer trying to gather four mystical artifacts form an island that is sinking into the sea and then escape the island (probably to sell the artifacts for massive zorkmids, but that is beside the point). The game could probably be played by eight year olds without too much hand holding, but if you have a precocious child they might be able to figure it out younger.

The game is pretty simple, but the randomness of which parts of the island sink make it still loseable (not to mention the fact that you can set the difficulty, which allows you to play at a level where you are comfortable
(or not so)).

During the game that we played on Friday Alison and I were 3/4 of the way through the game when a 1 in 11 chance got us (the one remaining place to get the cup sunk under the water as the first card revealed after the water rose again). That sort of thing cannot be planned for (I don't think that it is likely that we could have stopped it as I was shoring up fools landing and Alison was claiming the piece of rock, so both of us were too far to have shored it up anyway). That was the first time that we lost.

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